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Role: Art Director, Motion and UX Designer

While at Xbox, I managed how third-party apps behaved using native Dashboard UX. YouTube and Hulu were at the top of the list, so our team tackled those first for the holiday release of 2012.​


In a tight collaboration between developers, researchers, and UX leads, I was responsible for creating a seamless visual experience that mimicked the main Xbox interface. This involved reverse-engineering of navigational paradigms, motion specs, and visual patterns. I bounced between wireframes, visual comps, and motion flows for each design cycle.

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