Role: Animator, VFX
Created for Ubisoft, promoting Rocksmith video game release
After being at Xbox where I worked on the platform, it was fun to switch gears and work on an actual game experience. This project involved creating promo material for Ubisoft's Rocksmith video game.
I was part of a small team of 3D artists and AE animators that simulated game play dynamics. We worked closely with the Ubisoft team to properly highlight every feature, including the riff repeater that slowed down, rewound back, and taught the player any missed notes sequence. It was great fun creating the high polish visual effects of stage lighting and hyper-real environments.