LG WEBOS TV
Role: Art Director, Motion, and UX Designer
Created for LG display division, incorporating WebOS technology
My fun and engaging Palm Pre phone was my first introduction to WebOS. So when I was brought on to see how WebOS could be incorporated into a 10-foot experience, it seemed like an exciting challenge.
Before LG officially integrated this effort into their product lines, I joined disparate teams of HP, Palm, and Gram to see how we could create a fun TV experience. I worked closely with engineers, product leads, and UX teams to flesh out how the UI would behave and move. Finding the right mix of mobile features and large-scale paradigms was the main challenge. The idea was to strip away extraneous bulk and simplify what it meant to access content in the easiest way possible.
I'm happy to say that I was on the forefront of this product development and it's currently on its 3.0 release today.