LG WEBOS TV
Role: Art Director, Motion, and UX Designer
For this effort, I managed motion systems and integration design for cross-platform products in collaboration with a team of 50+ designers and developers. I created design prototypes and proof of concept development for engineers, as well as preliminary motion specs for LG WebOS TV platform.
Before LG officially integrated this effort into their product lines, I joined disparate teams of HP andPalm to see how we could create a fun TV experience. I worked closely with engineers, product leads, and UX teams to flesh out how the UI would look and feel. Finding the right mix of mobile features and large-scale paradigms was the main challenge. The idea was to strip away extraneous bulk and simplify what it meant to access content in the easiest way possible.